Bases (capacity) |
Image |
Description |
Small (5) |
|
Smallest and fastest of the bunch, these bases carry light loads quickly. Carry 5 points of turrets / extras |
Medium (7) |
|
More armored, slightly slower and they can hold 7 points worth of turrets and extras. |
Large (10) |
|
The big kahuna. Holds 10 points of turrets and extras, moves pretty slowly, but in a protected kinda way. |
Turret (capacity) |
Image |
Description |
Small APC (5) |
not visible |
Small Armored Personnel Carriers. They carry up to 5 infantry or one small vehicle. In armored comfort! |
Large APC (10) |
not visible |
Large Armored Personnel Carriers. Can carry 10 microunits or 2 small macrounits (or a combination) or 1 large bot. Transport craziness! |
Repair attachment (7) |
|
Creates a kind of Mobile Repair Bay, so big units - including aerial units - can be repaired on the go. Will repair themselves too, if there's no-one around to deal with. |
Radar attachment (2) |
|
Makes the Constructible a mobile radar, so you can keep an eye on that pesky enemy. |
Artillery (10) |
|
Long-range weapons, but note that they have a minimum range too - so protect them if the enemy gets close. |
Anti–aircraft (6) |
|
A weapon that can only target air units, but can move closer to where they are to get 'em. |
Flame Turret (5) |
|
Good, damaging weapon, best against buildings, but pretty good against everything else too. |
Laser Turret (6) |
|
An all-round groovy, damaging turret. But best against vehicles/animals. |
Shield Generator (10) |
|
Increases armor rating and negates a lot of the enemy attacks for all of its own army members that can fit in its area of effect. |
Extras |
Image |
Description |
Speed (1) |
|
Increases the speed of the unit. |
Armor (1) |
|
Toughens the unit, boosting its armor rating. |
Self Repair (2) |
|
Gives the unit the ability to repair itself, so long as it is not moving or attacking. |
Radar Jam (2) |
|
Creates a field around itself, preventing the unit from showing up on radar. |
Destruct (2) |
|
Packs some mean explosives into your unit, so that when it does, it explodes in a nasty area-of-effect kinda way. |