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Copyright ©
Beam Software 1998
KKnD2: Krossfire
EvolvedSurvivorsSeries 9
SPECIALUNITS

CONSTRUCTIBLES

Bases (capacity)

Image

Description

Small (5) – grizzly bear

grizzly Smallest and fastest of the bunch, these bases carry light loads quickly. Carry 5 points of turrets / extras

Medium (7) – cholopod

cholopod More armored, slightly slower and they can hold 7 points worth of turrets and extras.

Large (10) – ankylsaur

ankylsaur The big kahuna. Holds 10 points of turrets and extras, moves pretty slowly, but in a protected kinda way.

Turret (capacity)

Image

Description

Small APC (5)

small apc Small Armored Personnel Carriers. They carry up to 5 infantry or one small vehicle / animal. In armored comfort!

Large APC (10)

large apc Large Armored Personnel Carriers. Can carry 10 infantry units or 2 small animals (or a combination) or 1 animal. Transport craziness!

Repair attachment (7)

repair Creates a kind of Mobile Repair Bay, so big units - including aerial units - can be healed on the go. Will heal themselves too, if there's no-one around to deal with.

Radar attachment (2)

radar Makes the Constructible a mobile radar, so you can keep an eye on that pesky enemy.

Artillery (10)

artillery Long-range weapons, but note that they have a minimum range too - so protect them if the enemy gets close.

Anti–aircraft (6)

anti-aircraft turret A weapon that can only target air units, but can move closer to where they are to get 'em.

Acid Turret (5)

acid turret Good, damaging weapon, best against buildings, but pretty good against everything else too.

Spirit Arrow Turret (7)

spirit arrow turret Big arrows for big units. A delightful anti-vehicle/anti-animal weapon.

Frenzy (10)

frenzy The fabled Berzerker Ray. Creates an area of cra-a-aziness around it which makes all its army's units fight better (they dish out more damage, take less damage, get more accurate - you know the drill).

Extras

Image

Description

Speed (1)

speed Increases the speed of the unit.

Armor (1)

armor Toughens the unit, boosting its armor rating.

Self Repair (2)

self repair Gives the unit the ability to repair itself, so long as it is not moving or attacking.

Radar Jam (2)

radar jam Creates a field around itself, preventing the unit from showing up on radar.

Destruct (2)

destruct Packs some mean explosives into your unit, so that when it does, it explodes in a nasty area-of-effect kinda way.


floater | pteranodon | wasp bomber | constructible units

To learn about the other two armies, click on their icons at the top of the page.