Bases (capacity) |
Image |
Description |
Small (5) – grizzly bear |
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Smallest and fastest of the bunch, these bases carry light loads quickly. Carry 5 points of turrets / extras |
Medium (7) – cholopod |
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More armored, slightly slower and they can hold 7 points worth of turrets and extras. |
Large (10) – ankylsaur |
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The big kahuna. Holds 10 points of turrets and extras, moves pretty slowly, but in a protected kinda way. |
Turret (capacity) |
Image |
Description |
Small APC (5) |
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Small Armored Personnel Carriers. They carry up to 5 infantry or one small vehicle / animal. In armored comfort! |
Large APC (10) |
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Large Armored Personnel Carriers. Can carry 10 infantry units or 2 small animals (or a combination) or 1 animal. Transport craziness! |
Repair attachment (7) |
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Creates a kind of Mobile Repair Bay, so big units - including aerial units - can be healed on the go. Will heal themselves too, if there's no-one around to deal with. |
Radar attachment (2) |
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Makes the Constructible a mobile radar, so you can keep an eye on that pesky enemy. |
Artillery (10) |
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Long-range weapons, but note that they have a minimum range too - so protect them if the enemy gets close. |
Anti–aircraft (6) |
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A weapon that can only target air units, but can move closer to where they are to get 'em. |
Acid Turret (5) |
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Good, damaging weapon, best against buildings, but pretty good against everything else too. |
Spirit Arrow Turret (7) |
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Big arrows for big units. A delightful anti-vehicle/anti-animal weapon. |
Frenzy (10) |
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The fabled Berzerker Ray. Creates an area of cra-a-aziness around it which makes all its army's units fight better (they dish out more damage, take less damage, get more accurate - you know the drill). |
Extras |
Image |
Description |
Speed (1) |
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Increases the speed of the unit. |
Armor (1) |
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Toughens the unit, boosting its armor rating. |
Self Repair (2) |
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Gives the unit the ability to repair itself, so long as it is not moving or attacking. |
Radar Jam (2) |
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Creates a field around itself, preventing the unit from showing up on radar. |
Destruct (2) |
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Packs some mean explosives into your unit, so that when it does, it explodes in a nasty area-of-effect kinda way. |