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Copyright ©
Beam Software 1998
KKnD2: Krossfire
EvolvedSurvivorsSeries 9
BUILDINGS

CLANHALL
Evolved Clan Hall Cost (RU):
1,500*
Tech Level:
0

Before you go picking a fight with anybody, it is strongly recommended that you have one of these babies constructed. The Clan Hall is the very first thing that every base needs. It acts as your central command post, rallying point for your troops and allows the planning and construction of every other building. The Clan Hall does not produce any units.

With upgrades to its tech level, your Clan Hall will produce the following:

Tech
level
Item
0 Construction of other buildings
1 Basic radar - shows immediate and navigated areas on mini-map
Healing Tent
2 Standard radar - shows nearby allied and enemy units
Skeletal Wall
3 Advanced radar - doubles effective range of radar
Big Pig
4 Thunder Fence
5 Pig Pen
Altar of the Scourge


* To start a secondary base, a Mobile Clan Hall can be produced at a cost of 5000 RU


Clan Hall | Warrior Hall | Beast Enclosure | Forge | Power Plant | Derrick | Alchemy Hall | Healing Tent | Skeletal Wall | Big Pig | Thunder Fence | Pig Pen | Kneecapper | The Worm | Bazooka Battery | Touch of Death | Altar of the Scourge

To learn about the other two armies, click on their icons at the top of the page.