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Copyright ©
Beam Software 1998
KKnD2: Krossfire
EvolvedSurvivorsSeries 9
SPECIALUNITS

CONSTRUCTIBLES

Bases (capacity)

Image

Description

Small (5)

small base Smallest and fastest of the bunch, these bases carry light loads quickly. Carry 5 points of turrets / extras

Medium (7)

medium base More armored, slightly slower and they can hold 7 points worth of turrets and extras.

Large (10)

large base The big kahuna. Holds 10 points of turrets and extras, moves pretty slowly, but in a protected kinda way.

Turret (capacity)

Image

Description

Small APC (5)

not visible Small Armored Personnel Carriers. They carry up to 5 infantry or one small vehicle. In armored comfort!

Large APC (10)

not visible Large Armored Personnel Carriers. Can carry 10 microunits or 2 small macrounits (or a combination) or 1 large bot. Transport craziness!

Repair attachment (7)

repair Creates a kind of Mobile Repair Bay, so big units - including aerial units - can be repaired on the go. Will repair themselves too, if there's no-one around to deal with.

Radar attachment (2)

radar Makes the Constructible a mobile radar, so you can keep an eye on that pesky enemy.

Artillery (10)

artillery Long-range weapons, but note that they have a minimum range too - so protect them if the enemy gets close.

Anti–aircraft (6)

anti aircraft turret A weapon that can only target air units, but can move closer to where they are to get 'em.

Flame Turret (5)

flame turret Good, damaging weapon, best against buildings, but pretty good against everything else too.

Laser Turret (6)

laser An all-round groovy, damaging turret. But best against vehicles/animals.

Shield Generator (10)

shield Increases armor rating and negates a lot of the enemy attacks for all of its own army members that can fit in its area of effect.

Extras

Image

Description

Speed (1)

speed Increases the speed of the unit.

Armor (1)

armor Toughens the unit, boosting its armor rating.

Self Repair (2)

self-repair Gives the unit the ability to repair itself, so long as it is not moving or attacking.

Radar Jam (2)

radar jam Creates a field around itself, preventing the unit from showing up on radar.

Destruct (2)

destruct Packs some mean explosives into your unit, so that when it does, it explodes in a nasty area-of-effect kinda way.


Transport Dome | AG Responsebot Fighter | Crop Duster Bomber | Constructible Units

To learn about the other two armies, click on their icons at the top of the page.