KKnD 2: Krossfire
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Copyright ©
Beam Software 1998
KKnD2: Krossfire
EvolvedSurvivorsSeries 9

Here are a few more missions to try now you've completed (you have, haven't you?) the 51 that come with the game. To get these running, unzip the files into the custom directory inside the levels folder. Unfortunately there are no in-game briefings available but we've listed some info on each mission below.

We'll be releasing these one at a time over the course of the next month or more, so check back to see what's new each week.

Now available from:
Planet KKND 2

New_01: The Gemini XII Medium Resistance
UFO vs Everyone
While making the original 51 missions the UFO just didn't fit in, it was way too powerful. If it snuck into a level it would just define how the mission was played, so no mission ended up having one. Pity though it is such a funky unit and the animations are great. This mission is fairly easy on slow. Try it on fast, it only takes about a minute and a half!
download mission (247K)

New_02: Over The River Light Resistance
Survivors vs Series 9
It is a fairly simple mission: save base, rebuild and smite the bad guys. Only having beaches next to the river means amphibious units can be properly used. Rebuilding from a shattered base is a good idea too, as the player does not have to go through the tedious part of the building routine and can get to the combat stage faster.
download mission (492K)

New_03: Army Group South Medium Resistance
Evolved vs Series 9
You get to control a HUGE Evolved army from the start. All you have to do is destroy the robots armoury. Very fast and lots of explosions.
download mission (625K)

New_04: Renegade Robots Heavy Resistance
Survivors vs Series 9 & Evolved
Some high tech robots have got scrambled and gone rogue. If you can find them your fragile base just might be able to survive. This mission is reasonably hard and needed some serious softening from the original.
download mission (548K)

New_05: Ring of Fire Medium Resistance
Survivors vs Series 9
This is an assault on a heavily fortified robotic research facility. With no real production on either side, the survivors sizeable attacking army needs to be carefully used and placed. This mission will not be to everyone's taste but it does demonstrate some interesting facets of the game. Try not to use the save game too much.
download mission (762K)

New_051: Flaming Rings! Heavy Resistance
Survivors vs Series 9
This is the hard and nasty version of ring of fire. Precision and an active save game are likely to be needed. This is a very dry level, but valid in its own slow way. Flashy players should skip this one.
download mission (761K)

New_06: Getting Back and Getting Even Medium Resistance
Survivors vs Evolved
The Survivors base in this area has been overrun and captured by the Evolved. The Survivor player starts with a rescue force in the top left. Free the prisoners, recover the captured base and hold out till you can teach the bad guys a lesson. Good traditional stuff.
download mission (980K)

New_08: PACMAN Squishy Resistance
Evolved vs Reality
It is not perfect, but it is fun for about ten minutes though. Nail the guy on the extreme left last. Glenn's really proud of this one.
download mission (98K)

New_10: The Nest Light Resistance
Evolved vs Series 9
The Series 9 has found a wild queen scorpion and intend to kill her. The evolved have raced a brood of scorpions to the area. Find and protect the queen, then take out the robot base with her children.
download mission (590K)

New_12: Airborne Robotic Assault Squad Medium Resistance
Evolved vs Series 9
The Sereies 9 have done some long distance forecasting and found that the mutants in this island chain will become very troublesome in the near future. Currently they are very disorganised but one tribe will soon unit them under a banner of "scourge". Find and destroy the source with the prototype dropship and a small group of red guard microunits. An earlier more traditional Series 9 force failed, but elements may have survived.
download mission (821K)

New_13: Perfect General INSANITY RESISTANCE
Survivors vs Evolved
This level is designed to be too hard. If you can finish it without cheating drop us a line and we might try to make it harder. This is for the people that think the final against mutants is too easy and quick, both of you. Hey, that final can be done in 56 minutes game time (no losses)? Far too easy.
download mission (478K)

Multiplayer Maps

The maps provided with the game look fantastic. Unfortunately this can mean that they get a little bit too cluttered and full. Higher ground can make attacking a very painful proposal causing slow defensive games. With infinite oil the game can grind to a standstill on some maps. Simple maps allows the computer to run slightly faster as well. These maps are a response.

A very large and empty desert level, very loosely based on Multi-2. Sometimes all you want is the final Frontier.
download map (358K)

A very large and open green level. Based on the most defensive level in the game (Multi-7), but without the defences.
download map (496K)

Based on Glenn's favourite team level (Multi-6). Try playing 4 a side.
download map (548K)

Based on a closed and cluttered city map (multi-10), this is a much more open level. All starting positions have more oil and accessibility.
download map (874K)


New_02: Over The River
Based on a design submission by Gig@Kill.

New_04: Renegade Robots
Based on a very detailed design submitted by Martin Avegno.

New_05: Ring of Fire
Loosely based on a design submitted by Jin-Long Lee.

New_06: Getting Back and Getting Even
Based on a mission submitted by Ted Gibson.

New_10: The Nest
Based on a design submission by Ryan Coll.

New_01: The Gemini XII
New_03: Army Group South
New_051: Flaming Rings!
New_08: PACMAN
New_12: Airborne Robotic Assault Squad
New_13: Perfect General
Designed by Glenn Shanley

All missions implemented by Glenn.

Missions 1 through 4 tested by Stephen Mann and Shane Collier
Missions 5-12 tested by Shane Collier

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Now available from:
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